Anime & RPG Combat
Blox Fruits, Deepwoken, GPO, RL, hitboxes, cooldowns, stun, damage, and combos.
Hellooo, I make Roblox scripts that feel smooth and actually fun to play. Combat, anime abilities, RPG loops, datastores, UI, NPCs, movement, developer products, and full feature sets.
I can do pretty much anything depending on what the project needs.
Blox Fruits, Deepwoken, GPO, RL, hitboxes, cooldowns, stun, damage, and combos.
Quests, leveling, coins, RNG rolls, items, developer products, rewards, and systems that keep players moving.
Menus, health bars, loading screens, shops, interaction panels, and polished client-side behavior.
NPC logic, roleplay features, obbies, movement systems, guns, datastore support, and gameplay utilities.
A few stuff I made before for commissions.
Hellooo, I am Infa, a full-time Roblox scripter with 2 years of scripting experience and about 10 years of game development experience on Roblox. I have contributed to games with over 50 million visits and worked across countless projects.
Prices depend on how hard the system is, how many details are already planned, and how many changes are needed.
Best for individual systems, fixes, add-ons, UI behavior, and focused gameplay features.
Best when you need consistent scripting attention across a larger Roblox project.
Just the important stuff so there are no weird surprises after the slot is booked.
Nice to meet you~ I go by the name Infa, a 22 year old girl from Hungary. I currently work as a full-time Roblox scripter and live off commissions, paying my rent and expenses through my work.
I have been a Roblox game developer since 2014. I started my career as a builder, where I gained 7 years of experience, and now I work as a scripter and even full stack for some projects. I mostly like working on anime games, but working on other types of games is not a problem either.
With over 11+ years of actively playing Roblox, I know how games are supposed to feel. When I am not scripting, I like spending my time playing gacha games, listening to music, and talking with my partner. If you decide to hire me, I hope we get along <33
The fastest way to get an answer is to send the useful details first.
Yes, if the scope is realistic and the budget matches the amount of work required.
Only for games already hitting 600 CCU or higher. Otherwise, fixed payment is required.
Send the feature list, gameplay references, budget, payment method, and any existing files or constraints.
No. My schedule is very unpredictable, so I cannot work under any type of deadline. If you put a deadline on the commission, you will likely be disappointed.
Skip the plain "hi" and tell me what you want made. It makes the quote way easier.